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#include "loadanimationclipjob_p.h"

#include <Qt3DAnimation/private/animationclip_p.h>
#include <Qt3DAnimation/private/handler_p.h>
#include <Qt3DAnimation/private/managers_p.h>
#include <Qt3DAnimation/private/job_common_p.h>

QT_BEGIN_NAMESPACE

namespace Qt3DAnimation {
namespace Animation {

LoadAnimationClipJob::LoadAnimationClipJob()
    : Qt3DCore::QAspectJob()
    , m_animationClipHandles()
{
    SET_JOB_RUN_STAT_TYPE(this, JobTypes::LoadAnimationClip, 0);
}

void LoadAnimationClipJob::addDirtyAnimationClips(const QVector<HAnimationClip> &animationClipHandles)
{
    for (const auto handle : animationClipHandles) {
        if (!m_animationClipHandles.contains(handle))
            m_animationClipHandles.push_back(handle);
    }
}

void LoadAnimationClipJob::clearDirtyAnimationClips()
{
    m_animationClipHandles.clear();
}

void LoadAnimationClipJob::run()
{
    Q_ASSERT(m_handler);
    AnimationClipLoaderManager *animationClipManager = m_handler->animationClipLoaderManager();
    for (const auto &animationClipHandle : qAsConst(m_animationClipHandles)) {
        AnimationClip *animationClip = animationClipManager->data(animationClipHandle);
        Q_ASSERT(animationClip);
        animationClip->loadAnimation();
    }

    clearDirtyAnimationClips();
}

} // namespace Animation
} // namespace Qt3DAnimation

QT_END_NAMESPACE
