main.qml Example File | Qt 3D 5.12.8

- Qt 5.12
- Qt 3D
- Qt 3D: Simple QML Example
- main.qml Example File
- Qt 5.12.8 Reference Documentation

# main.qml Example File

simple-qml/main.qml

     /****************************************************************************
     **
     ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
     ** Contact: https://www.qt.io/licensing/
     **
     ** This file is part of the Qt3D module of the Qt Toolkit.
     **
     ** $QT_BEGIN_LICENSE:BSD$
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     **
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     ** modification, are permitted provided that the following conditions are
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     import QtQuick 2.2 as QQ2
     import Qt3D.Core 2.0
     import Qt3D.Render 2.0
     import Qt3D.Input 2.0
     import Qt3D.Extras 2.0

     Entity {
         id: sceneRoot

         Camera {
             id: camera
             projectionType: CameraLens.PerspectiveProjection
             fieldOfView: 45
             aspectRatio: 16/9
             nearPlane : 0.1
             farPlane : 1000.0
             position: Qt.vector3d( 0.0, 0.0, -40.0 )
             upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
             viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
         }

         OrbitCameraController {
             camera: camera
         }

         components: [
             RenderSettings {
                 activeFrameGraph: ForwardRenderer {
                     clearColor: Qt.rgba(0, 0.5, 1, 1)
                     camera: camera
                 }
             },
             // Event Source will be set by the Qt3DQuickWindow
             InputSettings { }
         ]

         PhongMaterial {
             id: material
         }

         TorusMesh {
             id: torusMesh
             radius: 5
             minorRadius: 1
             rings: 100
             slices: 20
         }

         Transform {
             id: torusTransform
             scale3D: Qt.vector3d(1.5, 1, 0.5)
             rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 45)
         }

         Entity {
             id: torusEntity
             components: [ torusMesh, material, torusTransform ]
         }

         SphereMesh {
             id: sphereMesh
             radius: 3
         }

         Transform {
             id: sphereTransform
             property real userAngle: 0.0
             matrix: {
                 var m = Qt.matrix4x4();
                 m.rotate(userAngle, Qt.vector3d(0, 1, 0));
                 m.translate(Qt.vector3d(20, 0, 0));
                 return m;
             }
         }

         QQ2.NumberAnimation {
             target: sphereTransform
             property: "userAngle"
             duration: 10000
             from: 0
             to: 360

             loops: QQ2.Animation.Infinite
             running: true
         }

         Entity {
             id: sphereEntity
             components: [ sphereMesh, material, sphereTransform ]
         }
     }