MobBase.qml Example File | Qt 5.12

- Qt 5.12
- Qt Quick Demo - Maroon in Trouble
- MobBase.qml Example File
- Qt 5.12.8 Reference Documentation

# MobBase.qml Example File

demos/maroon/content/mobs/MobBase.qml

     /****************************************************************************
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     ** This file is part of the examples of the Qt Toolkit.
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     import QtQuick 2.0
     import "../logic.js" as Logic
     import ".."

     Item  {
         id: container
         property string name: "Fish"
         property int col: 0
         property real hp: 3
         property real damage: 1
         property real speed: 0.25
         property int rof: 30 //In ticks
         property int fireCounter: 0
         property bool dying: false
         width: parent ? parent.squareSize : 0
         height: parent ? parent.squareSize : 0
         x: col * width
         z: 1001
         function fire() { }

         function die() {
             if (dying)
                 return;
             dying = true;
             bubble.jumpTo("burst");
             if (fishSprite.currentSprite == "front")
                 fishSprite.jumpTo(Math.random() > 0.5 ? "left" : "right" );
             fishSwim.start();
             Logic.gameState.score += 1;
             killedSound.play();
             bubble.scale = 0.9
             destroy(350);
         }

         function inked() {
             if (hp > 0)
                 ink.jumpTo("dirty");
         }

         function hit(dmg) {
             hp -= dmg;

             if (hp <= 0)
                 Logic.killMob(col, container);
         }

         Component.onCompleted: spawnSound.play()

         SoundEffect {
             id: spawnSound
             source: "../audio/catch.wav"
         }
         SoundEffect {
             id: killedSound
             source: "../audio/catch-action.wav"
         }

         SpriteSequence {
             id: fishSprite
             width: 64
             height: 64
             interpolate: false
             goalSprite: ""

             Sprite {
                 name: "left"
                 source: "../gfx/mob-idle.png"
                 frameWidth: 64
                 frameHeight: 64
                 frameCount: 1
                 frameDuration: 800
                 frameDurationVariation: 400
                 to: { "front" : 1 }
             }

             Sprite {
                 name: "front"
                 source: "../gfx/mob-idle.png"
                 frameCount: 1
                 frameX: 64
                 frameWidth: 64
                 frameHeight: 64
                 frameDuration: 800
                 frameDurationVariation: 400
                 to: { "left" : 1, "right" : 1 }
             }

             Sprite {
                 name: "right"
                 source: "../gfx/mob-idle.png"
                 frameCount: 1
                 frameX: 128
                 frameWidth: 64
                 frameHeight: 64
                 frameDuration: 800
                 frameDurationVariation: 400
                 to: { "front" : 1 }
             }

             Sprite { //WORKAROUND: This prevents the triggering of a rendering error which is currently under investigation.
                 name: "dummy"
                 source: "../gfx/melee-idle.png"
                 frameCount: 8
                 frameWidth: 64
                 frameHeight: 64
                 frameX: 0
                 frameDuration: 200
             }

             NumberAnimation on x {
                 id: fishSwim
                 running: false
                 property bool goingLeft: fishSprite.currentSprite == "right"
                 to: goingLeft ? -360 : 360
                 duration: 300
             }
         }

         SpriteSequence {
             id: bubble
             width: 64
             height: 64
             scale: 0.4 + (0.2  * hp)
             interpolate: false
             goalSprite: ""

             Behavior on scale {
                 NumberAnimation { duration: 150; easing.type: Easing.OutBack }
             }

             Sprite {
                 name: "big"
                 source: "../gfx/catch.png"
                 frameCount: 1
                 to: { "burst" : 0 }
             }

             Sprite {
                 name: "burst"
                 source: "../gfx/catch-action.png"
                 frameCount: 3
                 frameX: 64
                 frameDuration: 200
             }

             Sprite { //WORKAROUND: This prevents the triggering of a rendering error which is currently under investigation.
                 name: "dummy"
                 source: "../gfx/melee-idle.png"
                 frameCount: 8
                 frameWidth: 64
                 frameHeight: 64
                 frameX: 0
                 frameDuration: 200
             }
             SequentialAnimation on width {
                 loops: Animation.Infinite
                 NumberAnimation { from: width * 1; to: width * 1.1; duration: 800; easing.type: Easing.InOutQuad }
                 NumberAnimation { from: width * 1.1; to: width * 1; duration: 1000; easing.type: Easing.InOutQuad }
             }
             SequentialAnimation on height {
                 loops: Animation.Infinite
                 NumberAnimation { from: height * 1; to: height * 1.15; duration: 1200; easing.type: Easing.InOutQuad }
                 NumberAnimation { from: height * 1.15; to: height * 1; duration: 1000; easing.type: Easing.InOutQuad }
             }
         }

         SpriteSequence {
             id: ink
             width: 64
             height: 64
             scale: bubble.scale
             goalSprite: ""

             Sprite {
                 name: "clean"
                 source: "../gfx/projectile-action.png"
                 frameCount: 1
                 frameX: 0
                 frameWidth: 64
                 frameHeight: 64
             }
             Sprite {
                 name: "dirty"
                 source: "../gfx/projectile-action.png"
                 frameCount: 3
                 frameX: 64
                 frameWidth: 64
                 frameHeight: 64
                 frameDuration: 150
                 to: {"clean":1}
             }

             Sprite { //WORKAROUND: This prevents the triggering of a rendering error which is currently under investigation.
                 name: "dummy"
                 source: "../gfx/melee-idle.png"
                 frameCount: 8
                 frameWidth: 64
                 frameHeight: 64
                 frameX: 0
                 frameDuration: 200
             }
             SequentialAnimation on width {
                 loops: Animation.Infinite
                 NumberAnimation { from: width * 1; to: width * 1.1; duration: 800; easing.type: Easing.InOutQuad }
                 NumberAnimation { from: width * 1.1; to: width * 1; duration: 1000; easing.type: Easing.InOutQuad }
             }
             SequentialAnimation on height {
                 loops: Animation.Infinite
                 NumberAnimation { from: height * 1; to: height * 1.15; duration: 1200; easing.type: Easing.InOutQuad }
                 NumberAnimation { from: height * 1.15; to: height * 1; duration: 1000; easing.type: Easing.InOutQuad }
             }

         }

         SequentialAnimation on x {
             loops: Animation.Infinite
             NumberAnimation { from: x; to: x - 5; duration: 900; easing.type: Easing.InOutQuad }
             NumberAnimation { from: x - 5; to: x; duration: 900; easing.type: Easing.InOutQuad }
         }
     }