cellphonecanvas.qml Example File | Qt Canvas 3D (deprecated) 5.12.8

- Qt 5.12
- Qt Canvas 3D (deprecated)
- Interactive Mobile Phone Example
- cellphonecanvas.qml Example File
- Qt 5.12.8 Reference Documentation

# cellphonecanvas.qml Example File

threejs/cellphone/qml/cellphone/cellphonecanvas.qml

     /****************************************************************************
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     ** Copyright (C) 2016 The Qt Company Ltd.
     ** Contact: https://www.qt.io/licensing/
     **
     ** This file is part of the QtCanvas3D module of the Qt Toolkit.
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     import QtQuick 2.6
     import QtCanvas3D 1.1

     import "cellphone.js" as GLCode

     Canvas3D {
         id: canvas3d
         property double xRotAnim: 0
         property double yRotAnim: 0
         property double zRotAnim: 0
         property double rotateDistance: 2
         property double uiDistance: 1.51 // This distance is selected so that UI on model matches the size of QML UI
         property double distance: rotateDistance
         property double cameraAngle: 0
         property string caseColor: "#eeeeee"
         property Item textureSource
         signal rotationStopped
         signal rotationStarted

         Component.onCompleted: {
             GLCode.setSphereTexture("qrc:/plutomap1k.jpg")
             GLCode.setIconTexture("qrc:/qtlogo_with_alpha.png")
             GLCode.setMeshFiles("qrc:/cellphone_case.json",
                                 "qrc:/cellphone_front.json",
                                 "qrc:/cellphone_icon.json")
             GLCode.setCaseColor(caseColor);
         }
         onInitializeGL: GLCode.initializeGL(canvas3d, textureSource)
         onPaintGL: GLCode.paintGL(canvas3d)
         onResizeGL: GLCode.resizeGL(canvas3d)
         onCaseColorChanged: GLCode.setCaseColor(caseColor)

         state: "running"
         states: [
             State {
                 name: "running"
                 StateChangeScript {
                     script: {
                         resetAnimationX.stop()
                         resetAnimationY.stop()
                         resetAnimationZ.stop()
                         resetAnimationDistance.stop()
                         resetAnimationDistance.duration = 2000
                         resetAnimationDistance.from = canvas3d.distance
                         resetAnimationDistance.to = canvas3d.rotateDistance
                         resetAnimationDistance.start()
                         objAnimationX.start()
                         objAnimationY.start()
                         objAnimationZ.start()
                         rotationStarted()
                     }
                 }
             },
             State {
                 name: "stopped"
                 StateChangeScript {
                     script: {
                         objAnimationX.stop()
                         objAnimationY.stop()
                         objAnimationZ.stop()
                         resetAnimationDistance.stop()
                         resetAnimationX.from = canvas3d.xRotAnim
                         resetAnimationY.from = canvas3d.yRotAnim
                         resetAnimationZ.from = canvas3d.zRotAnim
                         resetAnimationDistance.duration = resetAnimationX.duration
                         resetAnimationDistance.from = canvas3d.distance
                         resetAnimationDistance.to = canvas3d.uiDistance
                         resetAnimationDistance.start()
                         resetAnimationX.start()
                         resetAnimationY.start()
                         resetAnimationZ.start()
                         rotationStopped()
                     }
                 }
             }
         ]

         MouseArea {
             anchors.fill: parent
             onClicked: {
                 if (canvas3d.state === "stopped")
                     canvas3d.state = "running"
                 else
                     canvas3d.state = "stopped"
             }
         }

         SequentialAnimation {
             id: objAnimationX
             loops: Animation.Infinite
             running: true
             NumberAnimation {
                 target: canvas3d
                 property: "xRotAnim"
                 from: -90.0
                 to: 270.0
                 duration: 9200
                 easing.type: Easing.InOutQuad
             }
             NumberAnimation {
                 target: canvas3d
                 property: "xRotAnim"
                 from: 270.0
                 to: -90.0
                 duration: 9200
                 easing.type: Easing.InOutQuad
             }
         }

         SequentialAnimation {
             id: objAnimationY
             loops: Animation.Infinite
             running: true
             NumberAnimation {
                 target: canvas3d
                 property: "yRotAnim"
                 from: 0.0
                 to: 360.0
                 duration: 8500
                 easing.type: Easing.InOutCubic
             }
             NumberAnimation {
                 target: canvas3d
                 property: "yRotAnim"
                 from: 360.0
                 to: 0.0
                 duration: 8500
                 easing.type: Easing.InOutCubic
             }
         }

         SequentialAnimation {
             id: objAnimationZ
             loops: Animation.Infinite
             running: true
             NumberAnimation {
                 target: canvas3d
                 property: "zRotAnim"
                 from: 180.0
                 to: -180.0
                 duration: 7600
                 easing.type: Easing.InOutSine
             }
             NumberAnimation {
                 target: canvas3d
                 property: "zRotAnim"
                 from: -180.0
                 to: 180.0
                 duration: 7600
                 easing.type: Easing.InOutSine
             }
         }

         NumberAnimation {
             id: resetAnimationX
             running: false
             loops: 1
             target: canvas3d
             property: "xRotAnim"
             from: 0.0
             to: -90.0
             duration: 600
             easing.type: Easing.InOutSine
         }
         NumberAnimation {
             id: resetAnimationY
             running: false
             loops: 1
             target: canvas3d
             property: "yRotAnim"
             from: 0.0
             to: 0.0
             duration: resetAnimationX.duration
             easing.type: Easing.InOutSine
         }
         NumberAnimation {
             id: resetAnimationZ
             running: false
             loops: 1
             target: canvas3d
             property: "zRotAnim"
             from: 0.0
             to: 180.0
             duration: resetAnimationX.duration
             easing.type: Easing.InOutSine
         }
         NumberAnimation {
             id: resetAnimationDistance
             running: false
             loops: 1
             target: canvas3d
             property: "distance"
             from: canvas3d.rotateDistance
             to: canvas3d.uiDistance
             duration: resetAnimationX.duration
             easing.type: Easing.InOutSine
         }
         RotationAnimation {
             id: cameraRotationAnimation
             running: true
             target: canvas3d
             property: "cameraAngle"
             loops: Animation.Infinite
             from: 0
             to: 360
             duration: 60000
             direction: RotationAnimation.Clockwise
         }
     }