PlanetFrameGraph.qml Example File | Qt 3D 5.12.8

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- Qt 3D: Planets QML Example
- PlanetFrameGraph.qml Example File
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# PlanetFrameGraph.qml Example File

planets-qml/PlanetFrameGraph.qml

     /****************************************************************************
     **
     ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
     ** Copyright (C) 2016 The Qt Company Ltd.
     ** Contact: https://www.qt.io/licensing/
     **
     ** This file is part of the Qt3D module of the Qt Toolkit.
     **
     ** $QT_BEGIN_LICENSE:BSD$
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     **
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     import Qt3D.Core 2.0
     import Qt3D.Render 2.0

     RenderSettings {
         id: root

         property alias viewCamera: viewCameraSelector.camera
         property alias lightCamera: lightCameraSelector.camera
         readonly property Texture2D shadowTexture: depthTexture

         activeFrameGraph: Viewport {
             normalizedRect: Qt.rect(0.0, 0.0, 1.0, 1.0)

             RenderSurfaceSelector {

                 TechniqueFilter {
                     matchAll: [ FilterKey { name: "name"; value: "Desktop" } ]

                     RenderPassFilter {
                         matchAny: [ FilterKey { name: "pass"; value: "shadowmap" } ]

                         RenderTargetSelector {
                             target: RenderTarget {
                                 attachments: [
                                     RenderTargetOutput {
                                         objectName: "depth"
                                         attachmentPoint: RenderTargetOutput.Depth
                                         texture: Texture2D {
                                             id: depthTexture
                                             width: mainview.width
                                             height: mainview.height
                                             format: Texture.D24
                                             generateMipMaps: false
                                             magnificationFilter: Texture.Linear
                                             minificationFilter: Texture.Linear
                                             wrapMode {
                                                 x: WrapMode.ClampToEdge
                                                 y: WrapMode.ClampToEdge
                                             }
                                             comparisonFunction: Texture.CompareLessEqual
                                             comparisonMode: Texture.CompareRefToTexture
                                         }
                                     }
                                 ]
                             }

                             ClearBuffers {
                                 buffers: ClearBuffers.DepthBuffer
                                 clearColor: Qt.rgba(0., 0., 0., 1.)

                                 CameraSelector {
                                     id: lightCameraSelector
                                 }
                             }
                         }
                     }
                 }

                 RenderPassFilter {
                     matchAny: [ FilterKey { name: "pass"; value: "forward" } ]

                     ClearBuffers {
                         buffers: ClearBuffers.ColorDepthBuffer

                         CameraSelector {
                             id: viewCameraSelector
                         }
                     }
                 }
             }
         }
     }