GameOverScreen.qml Example File | Qt 5.12

- Qt 5.12
- Qt Quick Demo - Maroon in Trouble
- GameOverScreen.qml Example File
- Qt 5.12.8 Reference Documentation

# GameOverScreen.qml Example File

demos/maroon/content/GameOverScreen.qml

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     import QtQuick 2.0
     import QtQuick.Particles 2.0
     import "logic.js" as Logic

     Item {
         id: gameOverScreen
         width: 320
         height: 400
         property GameCanvas gameCanvas

         Image {
             id: img
             source: "gfx/text-gameover.png"
             anchors.centerIn: parent
         }

         ParticleSystem {
             anchors.fill: parent
             ImageParticle {
                 id: cloud
                 source: "gfx/cloud.png"
                 alphaVariation: 0.25
                 opacity: 0.25
             }

             Wander {
                 xVariance: 100;
                 pace: 1;
             }

             Emitter {
                 id: cloudLeft
                 width: 160
                 height: 160
                 anchors.right: parent.left
                 emitRate: 0.5
                 lifeSpan: 12000
                 velocity: PointDirection{ x: 64; xVariation: 2; yVariation: 2 }
                 size: 160
             }

             Emitter {
                 id: cloudRight
                 width: 160
                 height: 160
                 anchors.left: parent.right
                 emitRate: 0.5
                 lifeSpan: 12000
                 velocity: PointDirection{ x: -64; xVariation: 2; yVariation: 2 }
                 size: 160
             }
         }

         Text {
             visible: gameCanvas != undefined
             text: "You saved " + gameCanvas.score + " fishes!"
             anchors.top: img.bottom
             anchors.topMargin: 12
             anchors.horizontalCenter: parent.horizontalCenter
             font.bold: true
             color: "#000000"
             opacity: 0.5
         }

         Image {
             source: "gfx/button-play.png"
             anchors.bottom: parent.bottom
             anchors.bottomMargin: 0
             MouseArea {
                 anchors.fill: parent
                 onClicked: gameCanvas.gameOver = false//This will actually trigger the state change in main.qml
             }
         }
     }