# game.libretro.mupen64plus-nx language file
# Addon Name: game.libretro.mupen64plus-nx
# Addon id: game.libretro.mupen64plus-nx
# Addon Provider: libretro
msgid ""
msgstr ""
"Project-Id-Version: game.libretro.mupen64plus-nx\n"
"Report-Msgid-Bugs-To: translations@kodi.tv\n"
"POT-Creation-Date: 2017-02-04 09:56i\n"
"PO-Revision-Date: 2024-12-27 21:58+0000\n"
"Last-Translator: Anonymous <noreply@weblate.org>\n"
"Language-Team: Chinese (China) <https://kodi.weblate.cloud/projects/kodi-add-ons-game/game-libretro-mupen64plus-nx/zh_cn/>\n"
"Language: zh_cn\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 5.9.2\n"

msgctxt "Addon Summary"
msgid "Nintendo - Nintendo 64 (Mupen64Plus-Next)"
msgstr "任天堂 - Nintendo 64 (Mupen64Plus-Next)"

msgctxt "Addon Description"
msgid "Mupen64 is an N64 emulator desgined to be multi-OS. It uses a plugin system and is highly compatible."
msgstr "Mupen64 是一款设计为多操作系统的 N64 模拟器。它使用插件系统，并且高度兼容。"

msgctxt "#30001"
msgid "RDP Plugin"
msgstr "RDP 插件"

msgctxt "#30002"
msgid "4:3 Resolution"
msgstr "4:3 分辨率"

msgctxt "#30003"
msgid "Wide Resolution"
msgstr "宽分辨率"

msgctxt "#30004"
msgid "Aspect Ratio"
msgstr "宽高比"

msgctxt "#30005"
msgid "Native Resolution Factor"
msgstr "固有分辨率因子"

msgctxt "#30006"
msgid "Threaded Renderer"
msgstr "线程渲染器"

msgctxt "#30007"
msgid "Bilinear filtering mode"
msgstr "双线性滤波模式"

msgctxt "#30008"
msgid "Hybrid Filter"
msgstr "混合滤波器"

msgctxt "#30009"
msgid "Dithering"
msgstr "抖动"

msgctxt "#30010"
msgid "Dithering Quantization"
msgstr "抖动量化"

msgctxt "#30011"
msgid "Image Dithering Mode"
msgstr "图像抖动模式"

msgctxt "#30012"
msgid "MSAA level"
msgstr "MSAA 级别"

msgctxt "#30013"
msgid "FXAA"
msgstr "FXAA"

msgctxt "#30014"
msgid "LOD Emulation"
msgstr "LOD 仿真"

msgctxt "#30015"
msgid "Framebuffer Emulation"
msgstr "帧缓冲区仿真"

msgctxt "#30016"
msgid "Copy auxiliary buffers to RDRAM"
msgstr "将辅助缓冲区复制到 RDRAM"

msgctxt "#30017"
msgid "Color buffer to RDRAM"
msgstr "颜色缓冲区到 RDRAM"

msgctxt "#30018"
msgid "Depth buffer to RDRAM"
msgstr "深度缓冲区到 RDRAM"

msgctxt "#30019"
msgid "Background Mode"
msgstr "背景模式"

msgctxt "#30020"
msgid "Hardware per-pixel lighting"
msgstr "硬件逐像素光照"

msgctxt "#30021"
msgid "Continuous texrect coords"
msgstr "连续纹理矩形坐标"

msgctxt "#30022"
msgid "Enable inaccurate texture coordinates"
msgstr "启用不准确的纹理坐标"

msgctxt "#30023"
msgid "Enable native-res boundaries for texture coordinates"
msgstr "为纹理坐标启用本机分辨率边界"

msgctxt "#30024"
msgid "Native res. 2D texrects"
msgstr "原生分辨率2D纹理矩形"

msgctxt "#30025"
msgid "Less accurate blending mode"
msgstr "较不精确的混合模式"

msgctxt "#30026"
msgid "GPU shader depth write"
msgstr "GPU 着色器深度写入"

msgctxt "#30027"
msgid "N64 Depth Compare"
msgstr "N64 深度比较"

msgctxt "#30028"
msgid "Cache GPU Shaders"
msgstr "缓存 GPU 着色器"

msgctxt "#30029"
msgid "Cache Textures"
msgstr "缓存纹理"

msgctxt "#30030"
msgid "Overscan"
msgstr "过扫描"

msgctxt "#30031"
msgid "Overscan Offset (Top)"
msgstr "过扫描偏移（顶部）"

msgctxt "#30032"
msgid "Overscan Offset (Left)"
msgstr "过扫描偏移（左侧）"

msgctxt "#30033"
msgid "Overscan Offset (Right)"
msgstr "过扫描偏移（右侧）"

msgctxt "#30034"
msgid "Overscan Offset (Bottom)"
msgstr "过扫描偏移（底部）"

msgctxt "#30035"
msgid "Max High-Res VRAM Limit"
msgstr "最大高分辨率 VRAM 限制"

msgctxt "#30036"
msgid "Max texture cache size"
msgstr "最大纹理缓存大小"

msgctxt "#30037"
msgid "Texture filter"
msgstr "纹理过滤器"

msgctxt "#30038"
msgid "Texture Enhancement"
msgstr "纹理增强"

msgctxt "#30039"
msgid "Don't filter background textures"
msgstr "不过滤背景纹理"

msgctxt "#30040"
msgid "Use High-Res textures"
msgstr "使用高分辨率纹理"

msgctxt "#30041"
msgid "Use High-Res Texture Cache Compression"
msgstr "使用高分辨率纹理缓存压缩"

msgctxt "#30042"
msgid "Use High-Res Full Alpha Channel"
msgstr "使用高分辨率全 Alpha 通道"

msgctxt "#30043"
msgid "Use enhanced Texture Storage"
msgstr "使用增强的纹理存储"

msgctxt "#30044"
msgid "Use alternative method for High-Res Checksums"
msgstr "使用高分辨率校验和的替代方法"

msgctxt "#30045"
msgid "Use enhanced Hi-Res Storage"
msgstr "使用增强的高分辨率存储"

msgctxt "#30046"
msgid "INI Behaviour"
msgstr "INI 行为"

msgctxt "#30047"
msgid "CPU Core"
msgstr "CPU 核"

msgctxt "#30048"
msgid "RSP Plugin"
msgstr "RSP 插件"

msgctxt "#30049"
msgid "Frame Duplication"
msgstr "帧复制"

msgctxt "#30050"
msgid "Framerate"
msgstr "帧速"

msgctxt "#30051"
msgid "VI Refresh (Overclock)"
msgstr "VI 刷新（超频）"

msgctxt "#30052"
msgid "Disable Expansion Pak"
msgstr "禁用扩展包"

msgctxt "#30053"
msgid "Ignore emulated TLB Exceptions"
msgstr "忽略模拟 TLB 异常"

msgctxt "#30054"
msgid "Count Per Op"
msgstr "每次操作的计数"

msgctxt "#30055"
msgid "Count Per Op Divider (Overclock)"
msgstr "计数每操作分配器（超频）"

msgctxt "#30056"
msgid "Analog Deadzone (percent)"
msgstr "模拟死区（百分比）"

msgctxt "#30057"
msgid "Analog Sensitivity (percent)"
msgstr "模拟灵敏度（百分比）"

msgctxt "#30058"
msgid "Right C Button"
msgstr "右 C 按钮"

msgctxt "#30059"
msgid "Left C Button"
msgstr "左 C 按钮"

msgctxt "#30060"
msgid "Down C Button"
msgstr "下 C 按钮"

msgctxt "#30061"
msgid "Up C Button"
msgstr "上 C 按钮"

msgctxt "#30062"
msgid "Independent C-button Controls"
msgstr "独立 C 按钮控制"

msgctxt "#30063"
msgid "Player 1 Pak"
msgstr "玩家1 Pak"

msgctxt "#30064"
msgid "Player 2 Pak"
msgstr "玩家2 Pak"

msgctxt "#30065"
msgid "Player 3 Pak"
msgstr "玩家3 Pak"

msgctxt "#30066"
msgid "Player 4 Pak"
msgstr "玩家4 Pak"

msgctxt "#30067"
msgid "Enable color buffer copy from RDRAM"
msgstr ""

msgctxt "#30068"
msgid "(ParaLLEl-RDP) Synchronous RDP"
msgstr ""

msgctxt "#30069"
msgid "(ParaLLEl-RDP) Crop overscan"
msgstr ""

msgctxt "#30070"
msgid "(ParaLLEl-RDP) VI Divot filter"
msgstr ""

msgctxt "#30071"
msgid "(ParaLLEl-RDP) VI Gamma dither"
msgstr ""

msgctxt "#30072"
msgid "(ParaLLEl-RDP) VI anti-aliasing"
msgstr ""

msgctxt "#30073"
msgid "(ParaLLEl-RDP) VI bilinear"
msgstr ""

msgctxt "#30074"
msgid "(ParaLLEl-RDP) VI dither filter"
msgstr ""

msgctxt "#30075"
msgid "(ParaLLEl-RDP) Upscaling factor (restart)"
msgstr ""

msgctxt "#30076"
msgid "(ParaLLEl-RDP) SSAA framebuffer effects (restart)"
msgstr ""

msgctxt "#30077"
msgid "(ParaLLEl-RDP) Dither SSAA framebuffer effects (restart)"
msgstr ""

msgctxt "#30078"
msgid "(ParaLLEl-RDP) Downsampling factor"
msgstr ""

msgctxt "#30079"
msgid "(ParaLLEl-RDP) Native texture LOD"
msgstr ""

msgctxt "#30080"
msgid "(ParaLLEl-RDP) Native resolution TEX_RECT"
msgstr ""

msgctxt "#30081"
msgid "(ParaLLEl-RDP) Deinterlacing method"
msgstr ""

msgctxt "#30082"
msgid "VI Overlay"
msgstr ""

msgctxt "#30083"
msgid "Thread sync level"
msgstr ""

msgctxt "#30084"
msgid "Multi-threading"
msgstr ""

msgctxt "#30085"
msgid "Hide overscan"
msgstr ""

#~ msgctxt "#30000"
#~ msgid "Settings"
#~ msgstr "设置"

#~ msgctxt "#30001"
#~ msgid "4:3 Resolution"
#~ msgstr "4:3 分辨率"

#~ msgctxt "#30002"
#~ msgid "Wide Resolution"
#~ msgstr "宽分辨率"

#~ msgctxt "#30003"
#~ msgid "Aspect Ratio"
#~ msgstr "宽高比"

#~ msgctxt "#30004"
#~ msgid "Native Resolution Factor"
#~ msgstr "本机分辨率因子"

#~ msgctxt "#30005"
#~ msgid "Threaded Renderer"
#~ msgstr "线程渲染器"

#~ msgctxt "#30006"
#~ msgid "Bilinear filtering mode"
#~ msgstr "双线性滤波模式"

#~ msgctxt "#30007"
#~ msgid "Hybrid Filter"
#~ msgstr "混合滤波器"

#~ msgctxt "#30008"
#~ msgid "Dithering"
#~ msgstr "抖动"

#~ msgctxt "#30009"
#~ msgid "Dithering Quantization"
#~ msgstr "抖动量化"

#~ msgctxt "#30010"
#~ msgid "Image Dithering Mode"
#~ msgstr "图像抖动模式"

#~ msgctxt "#30011"
#~ msgid "MSAA level"
#~ msgstr "MSAA 级别"

#~ msgctxt "#30012"
#~ msgid "FXAA"
#~ msgstr "FXAA"

#~ msgctxt "#30013"
#~ msgid "LOD Emulation"
#~ msgstr "LOD 仿真"

#~ msgctxt "#30014"
#~ msgid "Framebuffer Emulation"
#~ msgstr "帧缓冲区仿真"

#~ msgctxt "#30015"
#~ msgid "Copy auxiliary buffers to RDRAM"
#~ msgstr "将辅助缓冲区复制到 RDRAM"

#~ msgctxt "#30016"
#~ msgid "Color buffer to RDRAM"
#~ msgstr "颜色缓冲区到 RDRAM"

#~ msgctxt "#30017"
#~ msgid "Depth buffer to RDRAM"
#~ msgstr "深度缓冲区到 RDRAM"

#~ msgctxt "#30018"
#~ msgid "Background Mode"
#~ msgstr "背景模式"

#~ msgctxt "#30019"
#~ msgid "Hardware per-pixel lighting"
#~ msgstr "硬件逐像素光照"

#~ msgctxt "#30020"
#~ msgid "Continuous texrect coords"
#~ msgstr "连续纹理矩形坐标"

#~ msgctxt "#30021"
#~ msgid "Enable native-res boundaries for texture coordinates"
#~ msgstr "为纹理坐标启用本机分辨率边界"

#~ msgctxt "#30022"
#~ msgid "Native res. 2D texrects"
#~ msgstr "原生分辨率2D纹理矩形"

#~ msgctxt "#30023"
#~ msgid "Less accurate blending mode"
#~ msgstr "较不精确的混合模式"

#~ msgctxt "#30024"
#~ msgid "GPU shader depth write"
#~ msgstr "GPU 着色器深度写入"

#~ msgctxt "#30025"
#~ msgid "N64 Depth Compare"
#~ msgstr "N64 深度比较"

#~ msgctxt "#30026"
#~ msgid "Cache GPU Shaders"
#~ msgstr "缓存 GPU 着色器"

#~ msgctxt "#30027"
#~ msgid "Cache Textures"
#~ msgstr "缓存纹理"

#~ msgctxt "#30028"
#~ msgid "Overscan"
#~ msgstr "过扫描"

#~ msgctxt "#30029"
#~ msgid "Overscan Offset (Top)"
#~ msgstr "过扫描偏移（顶部）"

#~ msgctxt "#30030"
#~ msgid "Overscan Offset (Left)"
#~ msgstr "过扫描偏移（左侧）"

#~ msgctxt "#30031"
#~ msgid "Overscan Offset (Right)"
#~ msgstr "过扫描偏移（右侧）"

#~ msgctxt "#30032"
#~ msgid "Overscan Offset (Bottom)"
#~ msgstr "过扫描偏移（底部）"

#~ msgctxt "#30033"
#~ msgid "Max texture cache size"
#~ msgstr "最大纹理缓存大小"

#~ msgctxt "#30034"
#~ msgid "Texture filter"
#~ msgstr "纹理过滤器"

#~ msgctxt "#30035"
#~ msgid "Texture Enhancement"
#~ msgstr "纹理增强"

#~ msgctxt "#30036"
#~ msgid "Don't filter background textures"
#~ msgstr "不过滤背景纹理"

#~ msgctxt "#30037"
#~ msgid "Use High-Res textures"
#~ msgstr "使用高分辨率纹理"

#~ msgctxt "#30038"
#~ msgid "Use High-Res Texture Cache Compression"
#~ msgstr "使用高分辨率纹理缓存压缩"

#~ msgctxt "#30039"
#~ msgid "Use High-Res Full Alpha Channel"
#~ msgstr "使用高分辨率全 Alpha 通道"

#~ msgctxt "#30040"
#~ msgid "Use enhanced Texture Storage"
#~ msgstr "使用增强的纹理存储"

#~ msgctxt "#30041"
#~ msgid "Use alternative method for High-Res Checksums"
#~ msgstr "使用高分辨率校验和的替代方法"

#~ msgctxt "#30042"
#~ msgid "Use enhanced Hi-Res Storage"
#~ msgstr "使用增强的高分辨率存储"

#~ msgctxt "#30043"
#~ msgid "INI Behaviour"
#~ msgstr "INI 行为"

#~ msgctxt "#30044"
#~ msgid "CPU Core"
#~ msgstr "CPU 核"

#~ msgctxt "#30045"
#~ msgid "RDP Plugin"
#~ msgstr "RDP 插件"

#~ msgctxt "#30046"
#~ msgid "RSP Plugin"
#~ msgstr "RSP 插件"

#~ msgctxt "#30047"
#~ msgid "Frame Duplication"
#~ msgstr "帧复制"

#~ msgctxt "#30048"
#~ msgid "Framerate"
#~ msgstr "帧速"

#~ msgctxt "#30049"
#~ msgid "VI Refresh (Overclock)"
#~ msgstr "VI 刷新（超频）"

#~ msgctxt "#30050"
#~ msgid "Disable Expansion Pak"
#~ msgstr "禁用扩展包"

#~ msgctxt "#30051"
#~ msgid "Ignore emulated TLB Exceptions"
#~ msgstr "忽略模拟 TLB 异常"

#~ msgctxt "#30052"
#~ msgid "Count Per Op"
#~ msgstr "每次操作的计数"

#~ msgctxt "#30053"
#~ msgid "Analog Deadzone (percent)"
#~ msgstr "模拟死区（百分比）"

#~ msgctxt "#30054"
#~ msgid "Analog Sensitivity (percent)"
#~ msgstr "模拟灵敏度（百分比）"

#~ msgctxt "#30055"
#~ msgid "Right C Button"
#~ msgstr "右 C 按钮"

#~ msgctxt "#30056"
#~ msgid "Left C Button"
#~ msgstr "左 C 按钮"

#~ msgctxt "#30057"
#~ msgid "Down C Button"
#~ msgstr "下 C 按钮"

#~ msgctxt "#30058"
#~ msgid "Up C Button"
#~ msgstr "上 C 按钮"

#~ msgctxt "#30059"
#~ msgid "Independent C-button Controls"
#~ msgstr "独立 C 按钮控制"

#~ msgctxt "#30060"
#~ msgid "Player 1 Pak"
#~ msgstr "玩家1 Pak"

#~ msgctxt "#30061"
#~ msgid "Player 2 Pak"
#~ msgstr "玩家2 Pak"

#~ msgctxt "#30062"
#~ msgid "Player 3 Pak"
#~ msgstr "玩家3 Pak"

#~ msgctxt "#30063"
#~ msgid "Player 4 Pak"
#~ msgstr "玩家4 Pak"
