# game.libretro.mupen64plus-nx language file
# Addon Name: game.libretro.mupen64plus-nx
# Addon id: game.libretro.mupen64plus-nx
# Addon Provider: libretro
msgid ""
msgstr ""
"Project-Id-Version: game.libretro.mupen64plus-nx\n"
"Report-Msgid-Bugs-To: translations@kodi.tv\n"
"POT-Creation-Date: 2017-02-04 09:56i\n"
"PO-Revision-Date: 2024-12-27 21:59+0000\n"
"Last-Translator: Anonymous <noreply@weblate.org>\n"
"Language-Team: Persian (Iran) <https://kodi.weblate.cloud/projects/kodi-add-ons-game/game-libretro-mupen64plus-nx/fa_ir/>\n"
"Language: fa_ir\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
"X-Generator: Weblate 5.9.2\n"

msgctxt "Addon Summary"
msgid "Nintendo - Nintendo 64 (Mupen64Plus-Next)"
msgstr ""

msgctxt "Addon Description"
msgid "Mupen64 is an N64 emulator desgined to be multi-OS. It uses a plugin system and is highly compatible."
msgstr ""

msgctxt "#30001"
msgid "RDP Plugin"
msgstr ""

msgctxt "#30002"
msgid "4:3 Resolution"
msgstr ""

msgctxt "#30003"
msgid "Wide Resolution"
msgstr ""

msgctxt "#30004"
msgid "Aspect Ratio"
msgstr ""

msgctxt "#30005"
msgid "Native Resolution Factor"
msgstr ""

msgctxt "#30006"
msgid "Threaded Renderer"
msgstr ""

msgctxt "#30007"
msgid "Bilinear filtering mode"
msgstr ""

msgctxt "#30008"
msgid "Hybrid Filter"
msgstr ""

msgctxt "#30009"
msgid "Dithering"
msgstr ""

msgctxt "#30010"
msgid "Dithering Quantization"
msgstr ""

msgctxt "#30011"
msgid "Image Dithering Mode"
msgstr ""

msgctxt "#30012"
msgid "MSAA level"
msgstr ""

msgctxt "#30013"
msgid "FXAA"
msgstr ""

msgctxt "#30014"
msgid "LOD Emulation"
msgstr ""

msgctxt "#30015"
msgid "Framebuffer Emulation"
msgstr ""

msgctxt "#30016"
msgid "Copy auxiliary buffers to RDRAM"
msgstr ""

msgctxt "#30017"
msgid "Color buffer to RDRAM"
msgstr ""

msgctxt "#30018"
msgid "Depth buffer to RDRAM"
msgstr ""

msgctxt "#30019"
msgid "Background Mode"
msgstr ""

msgctxt "#30020"
msgid "Hardware per-pixel lighting"
msgstr ""

msgctxt "#30021"
msgid "Continuous texrect coords"
msgstr ""

msgctxt "#30022"
msgid "Enable inaccurate texture coordinates"
msgstr ""

msgctxt "#30023"
msgid "Enable native-res boundaries for texture coordinates"
msgstr ""

msgctxt "#30024"
msgid "Native res. 2D texrects"
msgstr ""

msgctxt "#30025"
msgid "Less accurate blending mode"
msgstr ""

msgctxt "#30026"
msgid "GPU shader depth write"
msgstr ""

msgctxt "#30027"
msgid "N64 Depth Compare"
msgstr ""

msgctxt "#30028"
msgid "Cache GPU Shaders"
msgstr ""

msgctxt "#30029"
msgid "Cache Textures"
msgstr ""

msgctxt "#30030"
msgid "Overscan"
msgstr ""

msgctxt "#30031"
msgid "Overscan Offset (Top)"
msgstr ""

msgctxt "#30032"
msgid "Overscan Offset (Left)"
msgstr ""

msgctxt "#30033"
msgid "Overscan Offset (Right)"
msgstr ""

msgctxt "#30034"
msgid "Overscan Offset (Bottom)"
msgstr ""

msgctxt "#30035"
msgid "Max High-Res VRAM Limit"
msgstr ""

msgctxt "#30036"
msgid "Max texture cache size"
msgstr ""

msgctxt "#30037"
msgid "Texture filter"
msgstr ""

msgctxt "#30038"
msgid "Texture Enhancement"
msgstr ""

msgctxt "#30039"
msgid "Don't filter background textures"
msgstr ""

msgctxt "#30040"
msgid "Use High-Res textures"
msgstr ""

msgctxt "#30041"
msgid "Use High-Res Texture Cache Compression"
msgstr ""

msgctxt "#30042"
msgid "Use High-Res Full Alpha Channel"
msgstr ""

msgctxt "#30043"
msgid "Use enhanced Texture Storage"
msgstr ""

msgctxt "#30044"
msgid "Use alternative method for High-Res Checksums"
msgstr ""

msgctxt "#30045"
msgid "Use enhanced Hi-Res Storage"
msgstr ""

msgctxt "#30046"
msgid "INI Behaviour"
msgstr ""

msgctxt "#30047"
msgid "CPU Core"
msgstr ""

msgctxt "#30048"
msgid "RSP Plugin"
msgstr ""

msgctxt "#30049"
msgid "Frame Duplication"
msgstr ""

msgctxt "#30050"
msgid "Framerate"
msgstr ""

msgctxt "#30051"
msgid "VI Refresh (Overclock)"
msgstr ""

msgctxt "#30052"
msgid "Disable Expansion Pak"
msgstr ""

msgctxt "#30053"
msgid "Ignore emulated TLB Exceptions"
msgstr ""

msgctxt "#30054"
msgid "Count Per Op"
msgstr ""

msgctxt "#30055"
msgid "Count Per Op Divider (Overclock)"
msgstr ""

msgctxt "#30056"
msgid "Analog Deadzone (percent)"
msgstr ""

msgctxt "#30057"
msgid "Analog Sensitivity (percent)"
msgstr ""

msgctxt "#30058"
msgid "Right C Button"
msgstr ""

msgctxt "#30059"
msgid "Left C Button"
msgstr ""

msgctxt "#30060"
msgid "Down C Button"
msgstr ""

msgctxt "#30061"
msgid "Up C Button"
msgstr ""

msgctxt "#30062"
msgid "Independent C-button Controls"
msgstr ""

msgctxt "#30063"
msgid "Player 1 Pak"
msgstr ""

msgctxt "#30064"
msgid "Player 2 Pak"
msgstr ""

msgctxt "#30065"
msgid "Player 3 Pak"
msgstr ""

msgctxt "#30066"
msgid "Player 4 Pak"
msgstr ""

msgctxt "#30067"
msgid "Enable color buffer copy from RDRAM"
msgstr ""

msgctxt "#30068"
msgid "(ParaLLEl-RDP) Synchronous RDP"
msgstr ""

msgctxt "#30069"
msgid "(ParaLLEl-RDP) Crop overscan"
msgstr ""

msgctxt "#30070"
msgid "(ParaLLEl-RDP) VI Divot filter"
msgstr ""

msgctxt "#30071"
msgid "(ParaLLEl-RDP) VI Gamma dither"
msgstr ""

msgctxt "#30072"
msgid "(ParaLLEl-RDP) VI anti-aliasing"
msgstr ""

msgctxt "#30073"
msgid "(ParaLLEl-RDP) VI bilinear"
msgstr ""

msgctxt "#30074"
msgid "(ParaLLEl-RDP) VI dither filter"
msgstr ""

msgctxt "#30075"
msgid "(ParaLLEl-RDP) Upscaling factor (restart)"
msgstr ""

msgctxt "#30076"
msgid "(ParaLLEl-RDP) SSAA framebuffer effects (restart)"
msgstr ""

msgctxt "#30077"
msgid "(ParaLLEl-RDP) Dither SSAA framebuffer effects (restart)"
msgstr ""

msgctxt "#30078"
msgid "(ParaLLEl-RDP) Downsampling factor"
msgstr ""

msgctxt "#30079"
msgid "(ParaLLEl-RDP) Native texture LOD"
msgstr ""

msgctxt "#30080"
msgid "(ParaLLEl-RDP) Native resolution TEX_RECT"
msgstr ""

msgctxt "#30081"
msgid "(ParaLLEl-RDP) Deinterlacing method"
msgstr ""

msgctxt "#30082"
msgid "VI Overlay"
msgstr ""

msgctxt "#30083"
msgid "Thread sync level"
msgstr ""

msgctxt "#30084"
msgid "Multi-threading"
msgstr ""

msgctxt "#30085"
msgid "Hide overscan"
msgstr ""
